Post by pabz5050 on Sept 24, 2016 16:14:22 GMT
SECTION 1. Normal Rules
1.1 Do not RDM.
1.2 Do not break NLR.
1.3 Do not minge.
1.4 Do not use an ESP.
1.5 Do not Metagame
1.6 Do not advertise a job or staff application.
1.7 Do not advertise other servers.
1.8 Do not impersonate any staff members or players.
1.9 Do not mic spam.
1.10 Do not chat spam.
1.11 No ghosting.
1.12 Do not prop spam.
1.13 Do not nitpick rules.
1.14 Do not threaten to DDOS.
1.15 Do not crash the server.
SECTION 2. Gamemode Rules
2.1 Class D are KOS if seen outside of their designated area. Any Foundation personnel letting Class Ds escape will be demoted.
2.2 Personnel. may not give Class D their weapons. If caught doing so they will be demoted.
2.3 Follow /roll and /me rules. (e.x. /me picks up 1048. both players /roll. Whoever scores higher wins.)
2.4 Security may not go past EZ cafeteria without a Level 4 clearance personnel's permission. If they are caught beyond the EZ cafeteria they may be demoted.
2.5 If you have been detained you may not break out of your cuffs. Doing so may cause you to be PK'd by the person(s) that detained you.
2.6 Not waiting the cooldowns for any SCP jobs will result in a warn and kick.
SECTION 3. Cooldowns and Bonuses
3.1 SCP 035 must wait (after their host gets killed) 10 REAL LIFE minutes goo.gl/iEQ9Vz
3.2 SCP 049-2 must wait 20 in-game minutes (2 minutes in real life) on the floor before killing all humans in sight.
3.2 SCP 049 can infect an unlimited amount of humans but must wait a total time of (25 in game minutes|2 minutes and 30 seconds)
3.3 SCP 628 can go enraged every 30 real life minutes (must kill all living things, cannot favor CI)
3.4 SCP 173 can request his chamber to be cleaned every 25 real life minutes.
3.5 Tier 1 donators get a +10 bonus on rolls(ex. player does /roll, rolls a 15 donator adds 10, they rolled a 25 now)
3.6 Tier 2 donators get a +20 bonus on rolls (ex. player does /roll, rolls a 15 donator adds 20, they rolled a 35 now)
3.7 Tier 3 donators get a +30 bonus on rolls (ex. player does /roll, rolls a 15 donator adds 30, they rolled a 45 now)
3.8 Tier 4 donators get a +40 bonus on rolls (ex. player does /roll, rolls a 15 donator adds 40, they rolled a 55 now)
3.9 Tier 2 donators get a +50 bonus on rolls (ex. player does /roll, rolls a 15 donator adds 50, they rolled a 65 now)
3.10 Legendary donators get a +60 bonus on rolls (ex. player does /roll, rolls a 15 donator adds 60, they rolled a 75 now)
1.1 Do not RDM.
1.2 Do not break NLR.
1.3 Do not minge.
1.4 Do not use an ESP.
1.5 Do not Metagame
1.6 Do not advertise a job or staff application.
1.7 Do not advertise other servers.
1.8 Do not impersonate any staff members or players.
1.9 Do not mic spam.
1.10 Do not chat spam.
1.11 No ghosting.
1.12 Do not prop spam.
1.13 Do not nitpick rules.
1.14 Do not threaten to DDOS.
1.15 Do not crash the server.
SECTION 2. Gamemode Rules
2.1 Class D are KOS if seen outside of their designated area. Any Foundation personnel letting Class Ds escape will be demoted.
2.2 Personnel. may not give Class D their weapons. If caught doing so they will be demoted.
2.3 Follow /roll and /me rules. (e.x. /me picks up 1048. both players /roll. Whoever scores higher wins.)
2.4 Security may not go past EZ cafeteria without a Level 4 clearance personnel's permission. If they are caught beyond the EZ cafeteria they may be demoted.
2.5 If you have been detained you may not break out of your cuffs. Doing so may cause you to be PK'd by the person(s) that detained you.
2.6 Not waiting the cooldowns for any SCP jobs will result in a warn and kick.
SECTION 3. Cooldowns and Bonuses
3.1 SCP 035 must wait (after their host gets killed) 10 REAL LIFE minutes goo.gl/iEQ9Vz
3.2 SCP 049-2 must wait 20 in-game minutes (2 minutes in real life) on the floor before killing all humans in sight.
3.2 SCP 049 can infect an unlimited amount of humans but must wait a total time of (25 in game minutes|2 minutes and 30 seconds)
3.3 SCP 628 can go enraged every 30 real life minutes (must kill all living things, cannot favor CI)
3.4 SCP 173 can request his chamber to be cleaned every 25 real life minutes.
3.5 Tier 1 donators get a +10 bonus on rolls(ex. player does /roll, rolls a 15 donator adds 10, they rolled a 25 now)
3.6 Tier 2 donators get a +20 bonus on rolls (ex. player does /roll, rolls a 15 donator adds 20, they rolled a 35 now)
3.7 Tier 3 donators get a +30 bonus on rolls (ex. player does /roll, rolls a 15 donator adds 30, they rolled a 45 now)
3.8 Tier 4 donators get a +40 bonus on rolls (ex. player does /roll, rolls a 15 donator adds 40, they rolled a 55 now)
3.9 Tier 2 donators get a +50 bonus on rolls (ex. player does /roll, rolls a 15 donator adds 50, they rolled a 65 now)
3.10 Legendary donators get a +60 bonus on rolls (ex. player does /roll, rolls a 15 donator adds 60, they rolled a 75 now)